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Brute won't stop attacking door
Adny Offline
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Posts: 1,766
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#4
RE: Brute won't stop attacking door

(06-14-2012, 08:54 AM)Damascus Wrote: Yeah it's the prison door, not the prison section. I could try your suggestion but if the player looks through the little window the jig would be up. Perhaps instead I can just run out the timer and then replace him entirely with a new grunt that will follow the new path.
You'd have to modify it so the monster won't play its enabled sound when it re-actives, for the full effect; sadly I have no clue how to do that.

Alternatively, if there is a collide area that triggers the event, you could just set the player's run speed to 0.0f (which allows them to look freely around but gives the same effect as "SetPlayerActive"), disable jumping, then have the player look at the door whilest sheet is going down.

Idk, just feeling creative at the moment.

I rate it 3 memes.
06-14-2012, 09:06 AM
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Messages In This Thread
Brute won't stop attacking door - by Damascus - 06-14-2012, 08:37 AM
RE: Brute won't stop attacking door - by Adny - 06-14-2012, 08:49 AM
RE: Brute won't stop attacking door - by Damascus - 06-14-2012, 08:54 AM
RE: Brute won't stop attacking door - by Adny - 06-14-2012, 09:06 AM
RE: Brute won't stop attacking door - by Damascus - 06-14-2012, 09:54 AM
RE: Brute won't stop attacking door - by Adny - 06-14-2012, 10:14 AM
RE: Brute won't stop attacking door - by Datguy5 - 06-14-2012, 02:53 PM
RE: Brute won't stop attacking door - by Dutton - 06-14-2012, 09:32 AM
RE: Brute won't stop attacking door - by Damascus - 06-14-2012, 07:24 PM



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