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(Script)Lever Opens a Door
No Author Offline
Posting Freak

Posts: 962
Threads: 10
Joined: Jun 2012
Reputation: 13
#13
RE: (Script)Lever Opens a Door

Here's the script :
void OnStart()







{







SetEntityConnectionStateChangeCallback("lever", "leverfunc");



SetEntityConnectionStateChangeCallback("lever", "leverfunc2");



}







void leverfunc(string &in asEntity, int alState)



{



if (alState == 1)

SetMoveObjectStateExt("wooden_slide_door_1", 1.0f, 1.0f, 5.0f, 5.0f, true);

//All the numbers on the script above depends on what speed you want it
to open. Check out "Engine Scripts" //in the wiki for more information.



}







void leverfunc2(string &in asEntity, int alState)



{



if (alState == -1)



SetMoveObjectStateExt("wooden_slide_door_1", 0.0f, 1.0f, 5.0f, 5.0f, true);



}

What did I do wrong ?

[Image: the-cabin-in-the-woods-masked-people.jpg]
06-14-2012, 10:02 AM
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Messages In This Thread
(Script)Lever Opens a Door - by No Author - 06-12-2012, 08:46 AM
RE: (Script)Lever Opens a Door - by Putkimato - 06-12-2012, 12:12 PM
RE: (Script)Lever Opens a Door - by No Author - 06-12-2012, 12:54 PM
RE: (Script)Lever Opens a Door - by Putkimato - 06-12-2012, 03:23 PM
RE: (Script)Lever Opens a Door - by No Author - 06-13-2012, 06:40 AM
RE: (Script)Lever Opens a Door - by Putkimato - 06-13-2012, 09:48 AM
RE: (Script)Lever Opens a Door - by No Author - 06-13-2012, 09:57 AM
RE: (Script)Lever Opens a Door - by No Author - 06-13-2012, 10:27 AM
RE: (Script)Lever Opens a Door - by Theforgot3n1 - 06-13-2012, 12:56 PM
RE: (Script)Lever Opens a Door - by No Author - 06-14-2012, 08:31 AM
RE: (Script)Lever Opens a Door - by Dutton - 06-14-2012, 09:30 AM
RE: (Script)Lever Opens a Door - by No Author - 06-14-2012, 10:02 AM
RE: (Script)Lever Opens a Door - by No Author - 06-15-2012, 07:21 AM



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