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Brute won't stop attacking door
Adny Offline
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Posts: 1,766
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#7
RE: Brute won't stop attacking door

(06-14-2012, 09:54 AM)Damascus Wrote:
(06-14-2012, 09:06 AM)andyrockin123 Wrote:
(06-14-2012, 08:54 AM)Damascus Wrote: Yeah it's the prison door, not the prison section. I could try your suggestion but if the player looks through the little window the jig would be up. Perhaps instead I can just run out the timer and then replace him entirely with a new grunt that will follow the new path.
You'd have to modify it so the monster won't play its enabled sound when it re-actives, for the full effect; sadly I have no clue how to do that.
Oh that's easy. Just create a new entity for it, go into it's setting and remove "enabled.snt." I did the same thing for springing grunts on the player in other parts of the story. Imagine walking through these dark tunnels and opening a door to find a grunt with it's back to you, and you never heard it become enabled. >:]

Anyway, I tried it out by switching brutes and disabling it's activation sound and it's working great so I'm going to mark this as solved!



I know you solved your issue, but would you mind enlighten me as to how to remove the sounds/music from enemies such as the grunt? More specifically, where are the files I can mess around with to do so?

I rate it 3 memes.
06-14-2012, 10:14 AM
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Messages In This Thread
Brute won't stop attacking door - by Damascus - 06-14-2012, 08:37 AM
RE: Brute won't stop attacking door - by Adny - 06-14-2012, 08:49 AM
RE: Brute won't stop attacking door - by Damascus - 06-14-2012, 08:54 AM
RE: Brute won't stop attacking door - by Adny - 06-14-2012, 09:06 AM
RE: Brute won't stop attacking door - by Damascus - 06-14-2012, 09:54 AM
RE: Brute won't stop attacking door - by Adny - 06-14-2012, 10:14 AM
RE: Brute won't stop attacking door - by Datguy5 - 06-14-2012, 02:53 PM
RE: Brute won't stop attacking door - by Dutton - 06-14-2012, 09:32 AM
RE: Brute won't stop attacking door - by Damascus - 06-14-2012, 07:24 PM



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