(06-15-2012, 02:00 AM)Measuring Wrote: Dear Esther was incredible. I know alot of people who hated it because its not a "game". But they just do not understand the art of games. A game do not need to be fun/cool/good. What a game needs is to give the player an experience, and this is what Dear Esther does. So does Amnesia so i think it will end up great!
This here is the primary example of the stupidest argument to ever be made in favor of TCR's Dear Esther
I played Dear Esther, and it was boring as hell, I don't care if it looked good, I don't care if it had a good story(it didn't), I don't care if it's 'art'
There are many games that are art without needing to be
utterly boring as fuck and having terrible gameplay mechanics, examples are Shadow of the Colossus, Ico, Psychonauts, AMTDD, Silent Hill, White Night, and many others
I feel TCR's involvement with this as the key designer's can only hurt AMFP's potential, I would feel much happier about it knowing that Frictional was in charge of developing it, not TCR