(06-16-2012, 06:27 PM)Hunter of Shadows Wrote: This here is the primary example of the stupidest argument to ever be made in favor of TCR's Dear Esther
I played Dear Esther, and it was boring as hell, I don't care if it looked good, I don't care if it had a good story(it didn't), I don't care if it's 'art'
There are many games that are art without needing to be utterly boring as fuck and having terrible gameplay mechanics, examples are Shadow of the Colossus, Ico, Psychonauts, AMTDD, Silent Hill, White Night, and many others
I feel TCR's involvement with this as the key designer's can only hurt AMFP's potential, I would feel much happier about it knowing that Frictional was in charge of developing it, not TCR
Yeah sure The Chineseroom hurts AMFP's potential even when there would be no AMFP without them.
Why do you even think they feel like the gameplay of Dear Esther is good and works for survival horror? It was just an old experiment with games and storytelling.
Discussing about whats art does not belong here. My toilet is art.
AaMFP will be shit for you if you have an attitude like this.