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New map - codes
Sherik Offline
Junior Member

Posts: 3
Threads: 1
Joined: Jun 2012
Reputation: 0
#8
RE: New map - codes

Hello all,

I apologize for the delay in response.
I'll explain each picture, which I forgot to say in the first post lol

In the first image: Item1 is a button, when you press the button, open the two doors.

In the second image: Each lever, when the game player puts the lever down, each one opens their door. However, I like this order: one down, one up, one down and the last down.

In the third picture: When the player passes a certain area in the middle of the table, the doll stops, the player can no longer move on the doll, the doll look up and the lamp falls and faints. In the end, when you wake up in the same place where the fallen lamp, the lamp remains on the ceiling and the floor contains blood, a text appears and then the doll is available to play.

In the fourth image: the image is not completely full of accessories like I did after, but what I want is when the doll comes to this room, some accessories falls to the ground with force.

Thanks for help.
(This post was last modified: 06-18-2012, 02:05 PM by Sherik.)
06-18-2012, 02:03 PM
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Messages In This Thread
New map - codes - by Sherik - 06-03-2012, 11:07 PM
RE: New map - codes - by Mine Turtle - 06-04-2012, 07:53 AM
RE: New map - codes - by SilentStriker - 06-04-2012, 09:45 AM
RE: New map - codes - by Damascus - 06-04-2012, 10:07 AM
RE: New map - codes - by SilentStriker - 06-04-2012, 10:18 AM
RE: New map - codes - by Stepper321 - 06-04-2012, 03:29 PM
RE: New map - codes - by SilentStriker - 06-04-2012, 05:24 PM
RE: New map - codes - by Sherik - 06-18-2012, 02:03 PM
RE: New map - codes - by Stepper321 - 06-18-2012, 03:54 PM
RE: New map - codes - by Sherik - 06-29-2012, 03:43 PM
RE: New map - codes - by SilentStriker - 06-29-2012, 04:12 PM



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