Can't for the problem with the unexpected token [SOLVED]
This is solved, thank you.
I kind of just started scripting and map making yesterday, keep it clean and simple for a small newbie, thanks.
Anyway, In my map, I want to create a small door slam scare. But I keep getting an error when testing the map, I think its just a mishap somewhere in the script. I also have a key, and a crowbar function in here, possibly interfering? I hope that isnt the case.
The error ATM is saying: 40, 1: ERR: Unexpected Token {
From that, it sounds like just some stupid mistake, but the help would be appreciated.
Here is my hsp.:
///////////////////////////
// Run when the map starts
void OnStart()
{
AddUseItemCallback("", "crowbar", "crowbardoor", "UsedCrowbarOnDoor", true);
AddEntityCollideCallback("crowbar_joint_1", "ScriptArea_1", "CollideAreaBreakDoor", true, 1);
}
void UsedCrowbarOnDoor(string &in asItem, string &in asEntity)
{
AddTimer("", 0.2, "TimerSwitchShovel");
RemoveItem("crowbar");
}
void TimerSwitchShovel(string &in asTimer)
{
PlaySoundAtEntity("","puzzle_place_jar.snt", "", 0, false);
SetEntityActive("crowbar_joint_1", true);
}
void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState)
{
AddPlayerSanity(25);
PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false);
SetSwingDoorLocked("crowbardoor", false, true);
AddPropImpulse("crowbardoor", 0, 0, -50, "World");
SetSwingDoorDisableAutoClose("crowbardoor", true);
SetSwingDoorClosed("crowbardoor", false, false);
SetMoveObjectState("crowbardoor", 1);
PlaySoundAtEntity("","break_wood_metal", "AreaBreakEffect", 0, false);
CreateParticleSystemAtEntity("", "ps_hit_wood", "AreaBreakEffect", false);
SetEntityActive("crowbar_joint_1", false);
SetLocalVarInt("Door", 1);
}
///////////////////////////
{
SetEntityPlayerInteractCallback("slamdoor", "func_slam", true);
}
void func_slam(string &in asParent, string &in asChild, int alState)
{
SetPropHealth("slamdoor", 0.0f);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
AddUseItemCallback("", "key1", "lockeddoor1", "unlock", true);
}
void unlock(string &in item, string &in door)
{
SetSwingDoorLocked(door, false, true);
PlaySoundAtEntity("", "unlock_door", door, 0, false);
RemoveItem(item);
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
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