Can't for the problem with the unexpected token [SOLVED] 
			 
			
				This is solved, thank you. 
I kind of just started scripting and map making yesterday, keep it clean and simple for a small newbie, thanks.  
 
 
 
Anyway, In my map, I want to create a small door slam scare. But I keep getting an error when testing the map, I think its just a mishap somewhere in the script. I also have a key, and a crowbar function in here, possibly interfering? I hope that isnt the case. 
 
 
 
The error ATM is saying: 40, 1: ERR: Unexpected Token { 
 
 
 
From that, it sounds like just some stupid mistake, but the help would be appreciated. 
 
 
 
Here is my hsp.: 
 
 
 
/////////////////////////// 
 
// Run when the map starts 
 
void OnStart() 
 
{ 
 
AddUseItemCallback("", "crowbar", "crowbardoor", "UsedCrowbarOnDoor", true); 
 
AddEntityCollideCallback("crowbar_joint_1", "ScriptArea_1", "CollideAreaBreakDoor", true, 1); 
 
} 
 
 
 
 
 
void UsedCrowbarOnDoor(string &in asItem, string &in asEntity) 
 
{ 
 
AddTimer("", 0.2, "TimerSwitchShovel"); 
 
RemoveItem("crowbar"); 
 
} 
 
 
 
void TimerSwitchShovel(string &in asTimer) 
 
{ 
 
PlaySoundAtEntity("","puzzle_place_jar.snt", "", 0, false); 
 
SetEntityActive("crowbar_joint_1", true); 
 
} 
 
 
 
 
 
void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState) 
 
{ 
 
AddPlayerSanity(25); 
 
PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false); 
 
SetSwingDoorLocked("crowbardoor", false, true); 
 
AddPropImpulse("crowbardoor", 0, 0, -50, "World"); 
 
SetSwingDoorDisableAutoClose("crowbardoor", true); 
 
SetSwingDoorClosed("crowbardoor", false, false); 
 
SetMoveObjectState("crowbardoor", 1); 
 
PlaySoundAtEntity("","break_wood_metal", "AreaBreakEffect", 0, false); 
 
CreateParticleSystemAtEntity("", "ps_hit_wood", "AreaBreakEffect", false); 
 
SetEntityActive("crowbar_joint_1", false); 
 
SetLocalVarInt("Door", 1); 
 
} 
 
 
 
/////////////////////////// 
 
 
 
{ 
 
SetEntityPlayerInteractCallback("slamdoor", "func_slam", true); 
 
} 
 
void func_slam(string &in asParent, string &in asChild, int alState) 
 
{ 
 
SetPropHealth("slamdoor", 0.0f); 
 
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); 
 
PlaySoundAtEntity("", "react_scare", "Player", 0, false); 
 
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); 
 
GiveSanityDamage(5.0f, true); 
 
} 
 
 
 
//////////////////////////// 
 
// Run when entering map 
 
void OnEnter() 
 
 
 
{ 
 
AddUseItemCallback("", "key1", "lockeddoor1", "unlock", true); 
 
} 
 
 
 
void unlock(string &in item, string &in door) 
 
 
 
{ 
 
SetSwingDoorLocked(door, false, true); 
 
PlaySoundAtEntity("", "unlock_door", door, 0, false); 
 
RemoveItem(item); 
 
} 
 
 
 
//////////////////////////// 
 
// Run when leaving map 
 
void OnLeave() 
 
{ 
 
 
 
}
			 
			
			
			
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