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Ending Discussion (SPOILERS, obviously)
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#5
RE: Ending Discussion (SPOILERS, obviously)

this is a game that you DONT want cutscenes in. like Half-Life, it is meant to be a full experience to the player and make them feel they actually are in the characters situation. putting cutscenes in a game like this would bring the player out of the experience and make them feel like theyre just playing another game. this is also the reason why neither characters talk in both Half-Life and Penumbra.

but i do agree, a bigger budget to create a full-length game and storyline would be an amazing move. as i see it Frictional Games has reinvented the horror genre.
02-16-2008, 05:48 PM
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