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Multiple triggers
The Shanus Offline
Member

Posts: 134
Threads: 15
Joined: Jun 2012
Reputation: 3
#17
RE: Multiple triggers

(06-20-2012, 01:35 AM)Your Computer Wrote:
(06-20-2012, 12:18 AM)theshanus Wrote: EDIT: Playing out of dev mode, everything works but the player turning to look at the monsters.

That's because you told the game to stop forcing the player to look towards the monster immediately after telling the game to force the player to look at the monster.
Ah, I was unsure about the StopPlayerLookAt, as it had no arguments. Using AddTimer worked like a charm, many thanks.

[Image: theshanusyoutube.jpg]
06-20-2012, 09:35 AM
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Messages In This Thread
Multiple triggers - by The Shanus - 06-19-2012, 08:02 PM
RE: Multiple triggers - by Cruzore - 06-19-2012, 08:56 PM
RE: Multiple triggers - by The Shanus - 06-19-2012, 08:59 PM
RE: Multiple triggers - by Cruzore - 06-19-2012, 09:01 PM
RE: Multiple triggers - by The Shanus - 06-19-2012, 09:05 PM
RE: Multiple triggers - by Cruzore - 06-19-2012, 09:13 PM
RE: Multiple triggers - by The Shanus - 06-19-2012, 09:38 PM
RE: Multiple triggers - by Cruzore - 06-19-2012, 09:41 PM
RE: Multiple triggers - by The Shanus - 06-19-2012, 09:44 PM
RE: Multiple triggers - by The Shanus - 06-19-2012, 10:56 PM
RE: Multiple triggers - by Your Computer - 06-19-2012, 11:17 PM
RE: Multiple triggers - by The Shanus - 06-19-2012, 11:22 PM
RE: Multiple triggers - by Your Computer - 06-20-2012, 12:00 AM
RE: Multiple triggers - by The Shanus - 06-20-2012, 12:18 AM
RE: Multiple triggers - by Your Computer - 06-20-2012, 01:35 AM
RE: Multiple triggers - by The Shanus - 06-20-2012, 09:35 AM
RE: Multiple triggers - by drunkmonk - 06-20-2012, 01:21 AM



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