Can anyone tell my why this script doesn't work, when I have all the levers in the right position, nothing happens!
/////////////////////
//BEGIN LEVER SCRIPT
/////////////////////
void PullLever1(string &in asEntity, int alState) 
{
	if(alState == 1){
AddDebugMessage("Lever 1 is in the right position", false);
AddLocalVarInt("Levers", 1);
	}else{
AddDebugMessage("Lever 1 is in the wrong position", false);
	}
	
	
}
void PullLever2(string &in asEntity, int alState)
{
	if(alState == -1){
AddDebugMessage("Lever 2 is in the right position", false);
AddLocalVarInt("Levers", 1);
	}else{
AddDebugMessage("Lever 2 is in the wrong position", false);
	}
}
void PullLever3(string &in asEntity, int alState)
{
	if(alState == -1){
AddDebugMessage("Lever 3 is in the right position", false);
AddLocalVarInt("Levers", 1);
	}else{
AddDebugMessage("Lever 3 is in the wrong position", false);
	}
}
void PullLever4(string &in asEntity, int alState)
{
	if(alState == 1){
AddDebugMessage("Lever 4 is in the right position", false);
AddLocalVarInt("Levers", 1);
	}else{
AddDebugMessage("Lever 4 is in the wrong position", false);
	}
}
void PullLever5(string &in asEntity, int alState)
{
	if(alState == 1){
AddDebugMessage("Lever 5 is in the right position", false);
AddLocalVarInt("Levers", 1);
	}else{
AddDebugMessage("Lever 5 is in the wrong position", false);
	}
}
void PullLever6(string &in asEntity, int alState)
{
	if(alState == -1){
AddDebugMessage("Lever 6 is in the right position", false);
AddLocalVarInt("Levers", 1);
	}else{
AddDebugMessage("Lever 6 is in the wrong position", false);
	}
}
/*void StartMachine(string &in asEntity)
{
	if(GetLocalVarInt("Levers") == 6){
	
AddDebugMessage("SUCCES", false);
	}else{
	}
	
}*/
void OnStart()
{
	PlaySoundAtEntity("", "13_amb.ogg", "Player", 1.0f, false);
	
	SetEntityConnectionStateChangeCallback("lever_machine_lever01", "PullLever1");
	SetEntityConnectionStateChangeCallback("lever_machine_lever02", "PullLever2");
	SetEntityConnectionStateChangeCallback("lever_machine_lever03", "PullLever3");
	SetEntityConnectionStateChangeCallback("lever_machine_lever04", "PullLever4");
	SetEntityConnectionStateChangeCallback("lever_machine_lever05", "PullLever5");
	SetEntityConnectionStateChangeCallback("lever_machine_lever06", "PullLever6");
	
	if(GetLocalVarInt("Levers") == 6){
	
AddDebugMessage("SUCCES", false);
	}else{
AddDebugMessage("The levers aren't in the right positions", false);
	}
	
	
	if(ScriptDebugOn())
	{
GiveItemFromFile("lantern", "lantern.ent");
for(int i=0;i<10;i++){ 
GiveItemFromFile("tinderbox_"+i, "tinderbox.ent");
}
	}
}
void OnEnter()
{
	
}
void OnLeave()
{
	
}
A made a video showing the script in action: 
http://www.youtube.com/watch?v=-6FFj-w3t...e=youtu.be