(06-20-2012, 10:29 PM)CrazyArts Wrote: Make like a little shake as if the castle or the whole building you are in is shaking and then the wind blows and you hear k, "PickAFileInTheSoundFolder.snt" so the player looks backwards, then it would be perfect time to deactivate the bookshelf in condition and activate the ruined bookshelf.
That sounds nice, but it would be somewhat weird, because since you have the hammer in your hand and you smash the bookshelf, it would be like, you are destroying it while looking back. I guess I'll use the FadeIn/Out option. But thank you
+1 Rep to you
So, I have the script in the .txt file and I saved it as a .hps file, it has the same name of the map and it is in the /maps folder. How do I activate the script in-game/level editor?