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Activating a script area
ApeCake Offline
Member

Posts: 116
Threads: 20
Joined: Jun 2012
Reputation: 4
#4
RE: Activating a script area

(06-21-2012, 05:04 PM)CrazyArts Wrote: SetEntityActive works on script areas, i don't really understand what you are trying to achieve but i guess you want a script area to be set to true/false when you collide with another script area?
Close, I want the script area to be true when a key is picked up.
06-21-2012, 05:05 PM
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Messages In This Thread
Activating a script area - by ApeCake - 06-21-2012, 04:58 PM
RE: Activating a script area - by MaZiCUT - 06-21-2012, 05:04 PM
RE: Activating a script area - by ApeCake - 06-21-2012, 05:05 PM
RE: Activating a script area - by Cruzore - 06-21-2012, 05:04 PM
RE: Activating a script area - by Adny - 06-21-2012, 05:09 PM
RE: Activating a script area - by ApeCake - 06-21-2012, 05:17 PM
RE: Activating a script area - by Cruzore - 06-21-2012, 05:17 PM
RE: Activating a script area - by Cruzore - 06-21-2012, 05:20 PM
RE: Activating a script area - by Adny - 06-21-2012, 05:23 PM
RE: Activating a script area - by ApeCake - 06-21-2012, 05:33 PM
RE: Activating a script area - by Cruzore - 06-21-2012, 06:05 PM
RE: Activating a script area - by ApeCake - 06-21-2012, 06:19 PM
RE: Activating a script area - by Cruzore - 06-21-2012, 06:21 PM



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