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Level Editor Help How to get Grunt to open cabinet doors
drunkmonk Offline
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Posts: 109
Threads: 7
Joined: Jun 2012
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#11
RE: How to get Grunt to open cabinet doors

Ok so what you want to do for this case is delete the AddTimer("", 1.0, "MonsterPath"); in the void OnStart
and replace it with this
SetEntityPlayerInteractCallback("name of your key in here", "MonsterPath", false);
and then change your void MonsterPath from
void MonsterPath(string &in asTimer)
to
void MonsterPath(string &in asEntity)
leave everything else in this void the same.
06-22-2012, 06:46 PM
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RE: How to get Grunt to open cabinet doors - by drunkmonk - 06-22-2012, 06:46 PM



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