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Error. missing a ";" or ","
Hartmann Offline
Member

Posts: 52
Threads: 18
Joined: Jun 2012
Reputation: 0
#1
Error. missing a ";" or ","

can you find the cause to this


void OnStart()
{
AddUseItemCallback("", "key_1", "mansion_1", "KeyOnDoor", true);
AddUseItemCallback("", "key_2", "mansion_2", "KeyOnDoor_2", true);
AddUseItemCallback("", "key_3", "mansion_5", "KeyOnDoor_5", true);
SetEntityPlayerInteractCallback("key_3", "ActivateMonster", true);
MyFunc("key_3", "SetEntityCallbackFunc");
}

void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_1", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_1", 0.0f, true);
RemoveItem("key_1");
}

void KeyOnDoor_2(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_2", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_2", 0.0f, true);
RemoveItem("key_2");
}

void KeyOnDoor_5(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_5", true, true);
PlaySoundAtEntity("", "unlock_door", "mansion_5", 0.0f, true);
RemoveItem("key_3");
}

void SetEntityCallbackFunc(string& asName, string& asCallback);
{
AddPropImpulse("mansion_3", 0, 0, 10, "World");
AddTimer("StopLook", 3, "LookAtDoor");
PlaySoundAtEntity("", "unlock_door.snt", "mansion_5", 0.0f, true);
StartPlayerLookAt("mansion35", 10, 10, "");
}


////////////////////////////
// Run when leaving map
void OnLeave()

}

void ActivateMonster(string &in item)
{
SetEntityActive("servant_grunt_1", true);
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_12", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_14", 0, "Idle");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_15", 4, "Idle");

}

void LookAtDoor(string &in asTimer)
{
StopPlayerLookAt();
}
06-23-2012, 03:08 PM
Find


Messages In This Thread
Error. missing a ";" or "," - by Hartmann - 06-23-2012, 03:08 PM
RE: Error. missing a ";" or "," - by Cruzore - 06-23-2012, 03:35 PM
RE: Error. missing a ";" or "," - by Hartmann - 06-23-2012, 03:58 PM
RE: Error. missing a ";" or "," - by Cruzore - 06-23-2012, 04:17 PM
RE: Error. missing a ";" or "," - by Hartmann - 06-23-2012, 04:28 PM
RE: Error. missing a ";" or "," - by Hartmann - 06-23-2012, 04:54 PM
RE: Error. missing a ";" or "," - by Cruzore - 06-23-2012, 05:02 PM
RE: Error. missing a ";" or "," - by Hartmann - 06-23-2012, 05:08 PM



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