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Level Editor Help New Question: How to create a door
Nervly Offline
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Posts: 40
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#50
RE: 3 Questions: Cave In and Destroying bookshelf

(06-23-2012, 11:48 PM)FastHunteR Wrote: There is only 1 thing you could probably do except designing your own tunnel:
the "2" way tunnel is under static object>tunnelbase.
But since 1 way is blocked and the entrance is either through the wall or the top, there is only 1 way. The wall fitting to the hole is already attached.
One more thing you could probably do is somehow import one of those spider tunnels in penumbra:overture, but no idea on that one.


Thanks once again Smile
There is only one problem, the hole is attached to the Castle wall, and Im using Mansionbase > Default, the white wall. Is there anyway to change it? I went to Model Editor, choosed Import Mesh (cause I cant open static objects) and tried to change the texture of the wall, but the changed texture looks so weird. It doesnt fit :/ I tried to make a hole in the normal white wall, but it always looks weird (I tried to make the hole by placing several walls leaving a space in the middle. Is there anyway I can make the wall that is attached to the tunnel entrance look like the normal white wall from the mansionbase?

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(This post was last modified: 06-24-2012, 04:53 PM by Nervly.)
06-24-2012, 01:22 AM
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Messages In This Thread
New Question: How to create a door - by Nervly - 06-20-2012, 12:55 PM
RE: 3 Questions: Cave In and Destroying bookshelf - by Nervly - 06-24-2012, 01:22 AM



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