(06-23-2012, 11:48 PM)FastHunteR Wrote: There is only 1 thing you could probably do except designing your own tunnel:
the "2" way tunnel is under static object>tunnelbase.
But since 1 way is blocked and the entrance is either through the wall or the top, there is only 1 way. The wall fitting to the hole is already attached.
One more thing you could probably do is somehow import one of those spider tunnels in penumbra:overture, but no idea on that one.
Thanks once again
There is only one problem, the hole is attached to the Castle wall, and Im using Mansionbase > Default, the white wall.
Is there anyway to change it? I went to Model Editor, choosed Import Mesh (cause I cant open static objects) and tried to change the texture of the wall, but the changed texture looks so weird. It doesnt fit :/ I tried to make a hole in the normal white wall, but it always looks weird (I tried to make the hole by placing several walls leaving a space in the middle.
Is there anyway I can make the wall that is attached to the tunnel entrance look like the normal white wall from the mansionbase?