| RE: How to breath heavily 
 
				void OnStart()
 void OnStart()
 {
 AddEntityCollideCallback("Player", "ScriptArea_3", "PlayerInBreathArea", false, 0);
 }
 void PlayerInBreathArea(string &in asParent, string &in asChild, int alState)
 {
 if (alState == 1)
 {
 PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0.0f, false);
 AddTimer("BreathTimer", 2.0f, "BreathTimer");
 }
 
 else
 {
 RemoveTimer("BreathTimer");
 }
 }
 
 {
 ShowEnemyPlayerPosition("Grunty1");
 AddUseItemCallback("", "Key_1", "castle_1", "KeyOnDoor", true);
 AddEntityCollideCallback("Player", "ScriptArea_1", "CloseDoorFunc", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_2", "CloseDoorFunc2", true, 1);
 }
 
 void CloseDoorFunc(string &in asParent, string &in asChild, int alState)
 {
 SetSwingDoorClosed("castle_1", true, true);
 SetSwingDoorLocked("castle_1", true, false);
 PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
 PlaySoundAtEntity("", "react_scare", "Player", 0, false);
 PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
 GiveSanityDamage(40.0f, true);
 }
 
 void CloseDoorFunc2(string &in asParent, string &in asChild, int alState)
 {
 SetSwingDoorClosed("castle_2", true, true);
 SetSwingDoorLocked("Magical Apples", true, false);
 PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
 PlaySoundAtEntity("", "react_scare", "Player", 0, false);
 PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
 GiveSanityDamage(40.0f, true);
 }
 
 void KeyOnDoor(string &in item, string &in door)
 {
 SetSwingDoorLocked("castle_1", false, true);
 PlaySoundAtEntity("", "unlock_door", "castle_1", 0, false);
 RemoveItem("Key_1");
 }
 
 void OnEnter()
 {
 
 }
 
 
 
 void OnLeave()
 {
 
 }
 
 
 
 
 
 
 Error says:
 
 FATAL ERROR: Could not load script file 'custom_stories/Morfar's House/maps/01.hps
 main (3,1) : ERR : Expected',' or ';'
 main (21,1) : ERR: Unexoected token '{'
 
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