(06-24-2012, 06:08 PM)FastHunteR Wrote: I personally couldn't find a way. the easiest way would be to model a wall with hole in a 3d modelling program, and place it in the same place as the castle wall hole + wall, and move it a bit slightly forth so that the mansionbase wall is visible instead of the castle wall. But I myself can't try that out, since I suck at modeling. Try a 3d modelling program like Maya or blender and try your luck.
Thanks, Ill try Blender
Now I'm trying to make a Pot appear in middle air behind the Player and when it falls breaks and makes the noise.
I used this script:
Quote:void OnStart()
{
AddEntityCollideCallback("Player", "pot_area", "PotBreaks", true, 1);
}
void PotBreaks(string &in asItem, string &in asEntity)
{
SetEntityActive("pot_plant_small01_4", false);
SetEntityActive("pot_plant_small01_3", true);
}
But when I step the Script area it does nothing :/
I checked the names of the entities and they are fine. What is the problem?
I tried to use the force script that pushes an entity, but couldn't make it.