| Hartmann   Member
 
 Posts: 52
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 Joined: Jun 2012
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			| RE: iron maiden bursts open? 
 
				 (06-26-2012, 02:36 PM)modoscar Wrote:   (06-26-2012, 01:14 PM)Hartmann Wrote:  What is the script for making a iron maiden burst open? i looked for quite a while but i cant make it workTry this 
 void OnStart()
 {
 AddEntityCollideCallback("Player", "kista1", "kista1", true , 1);
 }
 
 void kista1(string &in asParent, string &in asChild, int alState)
 
 
 {
 SetEntityActive("maidenopen", true);
 SetEntityActive("maidenclosed", false);
 CreateParticleSystemAtEntity("", "ps_iron_maiden_event_smoke.ps", "ScriptArea_1", false);
 PlaySoundAtEntity("maidenopen", "24_iron_maiden", "maidenopen ", 0 , false);
 StartScreenShake(0.3, 0.3, 0, 0.3);
 AddPlayerSanity( -10 );
 }
 
 To make this work you need to make 2 iron maidens on the exact same location, one opened one closed.
 Call them "maidenopen" and "maidenclosed" and have the "maidenopen" not active.
 Also make 2 script areas, one in this case called "kista1" in front of the iron maiden. Make the second area inside the iron maiden and call it "ScriptArea_1"
 
 So, when the playes comes near the iron maiden it will open, scream and a red smoke will come out of it. And the screen will shake a little bit. It will also remove 10 sanity.
 thanks! that was a good scare
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	| 06-26-2012, 10:01 PM |  |