(06-28-2012, 02:33 PM)Steve Wrote: Can you tell us what your issue is?
Well all I wan to know is which objects you have to place in the map, where you must place it and what you have to put in the "Things" names and stuff.
what you're trying to achieve
I'm just trying to achieve to make like a save point for if you die by like a monster you go back to that place.
why you decided to try to deactivate the PlayerStart area.
I guess I did that part wrong
I would be very thankfull if you could explain detailed of how it works.
I also want to know if I even need the script area or if I must be something else screenshots from examples would be helpfull.
Thanks already
asName: the name you want the checkpoint to have.
asStartPos: the name of the
PlayerStart area (i.e. the green box with the colorful arrows in its center) that you want the player to spawn in.
asCallback: name of the callback function you want called when the player dies (useful for resetting or modifying the environment).
asDeathHintCat: name of the LANG category that is the parent of the
asDeathHintEntry entry.
asDeathHintEntry: name of the LANG entry that holds the death message you want to display when the player dies.
I'm not sure if it is possible to deactivate PlayerStart areas when dealing with checkpoints, but it's illogical to do so when checkpoints are dependent on PlayerStart areas.
Does anything else in your script work? Does the hpl.log (Documents/Amnesia/Main) provide any insight?