(06-28-2012, 10:36 PM)Datguy5 Wrote: You dont seem to have any callback there.
Can you add what's missing then? :o
I accually have another function in that script, lemme post the full one for you to see:
void OnStart()
{
void Jump1(string& asName, string& asCallback);
}
Jump1("Player", "Thanks", "OnPickup");
{
SetEntityActive("bro_1", true);
AddTimer("", 200.4, "scared");
}
void scared(string &in asTimer)
{
SetEntityActive("bro_1", false);
AddEntityCollideCallback("Player", "bro_1", "collidemonster", true, 1);
}
void collidemonster(string &in asParent, string &in asChild, int alState)
{
StartCredits("29_amb_end_intense.ogg", true, "Ending", "MainCredits", 7);
}
Thanks for the reply
P.S: I've played your CS Death Can Await. I must say, it was a masterpiece
I accually think it's one of my favorites.