(06-29-2012, 07:47 PM)FastHunteR Wrote: wrong callback syntax at TryAgainOne.
right one is:
void TryAgainOne(string &in asName, int alCount)
Also, you forgot the entity file at CreateEntityAtArea:
CreateEntityAtArea("hallway_grunt", "servant_grunt.ent", "monster_area1", false);
And your second question, what do you mean by script area? I don't understand your question.
alright, i got the monster to spawn again, but how do i get him to spawn where he first came from instead of the spot where he killed me? And for the other question, i want the script areas to activate again after the player dies. Ex: the player walks down a hallway and goes through a script area, which cause the screen to fade and forcing the player to put away his lantern., i want it so that if the player dies, all this would happen again when he went through a second time. It sounds weird when i put it in words, so i found a video that would help describe it.
Notice as he goes though the part at 6:43 but dies later on, but at 7:34 when he respawns all the things happen again, like the screen turning black.