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Directx11 vs Directx10
Damascus Rose Offline
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#13
RE: Directx11 vs Directx10

Alright I see where you're coming from, but the graphics we see normally are based on real life, sure effects can be added that you wouldn't normally see in a real world but they can't really become more 'realistic' per se.

I think where graphics could go in terms of improving, is those textures that when you zoom in on them they become muddy, that kinda thing doesn't happen in a real world. Also there's always making 3D models more defined with more polys.

Yeah, I also realize that not all games go the realistic route, but I'm more talking about the games that do try to look like real life.

[Image: damascusrose2.png]
07-02-2012, 04:42 PM
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Messages In This Thread
Directx11 vs Directx10 - by Red - 07-01-2012, 09:57 PM
RE: Directx11 vs Directx10 - by Traggey - 07-01-2012, 10:05 PM
RE: Directx11 vs Directx10 - by Red - 07-01-2012, 10:07 PM
RE: Directx11 vs Directx10 - by Adny - 07-01-2012, 10:07 PM
RE: Directx11 vs Directx10 - by Kreekakon - 07-01-2012, 10:08 PM
RE: Directx11 vs Directx10 - by Red - 07-01-2012, 10:09 PM
RE: Directx11 vs Directx10 - by sMasl33t - 07-01-2012, 11:56 PM
RE: Directx11 vs Directx10 - by EXAWOLT - 07-02-2012, 01:04 AM
RE: Directx11 vs Directx10 - by Damascus Rose - 07-02-2012, 04:46 AM
RE: Directx11 vs Directx10 - by Traggey - 07-02-2012, 01:26 PM
RE: Directx11 vs Directx10 - by Damascus Rose - 07-02-2012, 04:25 PM
RE: Directx11 vs Directx10 - by Traggey - 07-02-2012, 04:28 PM
RE: Directx11 vs Directx10 - by Damascus Rose - 07-02-2012, 04:42 PM



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