The following warnings occurred:
Warning [2] count(): Parameter must be an array or an object that implements Countable - Line: 906 - File: showthread.php PHP 7.2.24-0ubuntu0.18.04.17 (Linux)
File Line Function
/showthread.php 906 errorHandler->error



Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Multiple Issues Help hps scripting and .lang errors?
Lizard Offline
Member

Posts: 174
Threads: 23
Joined: Jul 2012
Reputation: 5
#1
hps scripting and .lang errors?

Hi guy

For a total of almost 20 hours, i've tried to read and test my way through my possible errors in my .lang and .hps file, but i just can't find them.

My problem in the .lang file is that it wont use the name and description i've given it on 6 of my keys
(mansionkey1, 2, 3 , 4 , 5 and 6)

In my .hps file my mansionkey4, 5 and 6 wont work, despite i done the same thing with other keys, and they work just fine.

I hope there some of you there want to help me with whats wrong.

PS. my files are in right places

_______________________________________________________________

extra_english.lang file:


<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">Your villiage's precious statue has been stolen.[br][br]After some discussion between the council members, and they came to following agreement.[br]They have decided that it is you, that have to enter the mansion, and get back their precious statue.[br][br]Good Luck!</Entry>
</CATEGORY>
<CATEGORY Name="Inventory">
<Entry Name="ItemName_CorridorKey">Corridor Key</Entry>
<Entry Name="ItemDesc_CorridorKey">Opwns the door to the corridor</Entry>
</CATEGORY>
<CATEGORY Name="Inventory">
<Entry Name="ItemName_CellarKey">Cellar Key</Entry>
<Entry Name="ItemDesc_CellarKey">Opens the door to the cellars</Entry>
</CATEGORY>
<CATEGORY Name="Inventory">
<Entry Name="ItemName_CellarKey2">Mansion Key</Entry>
<Entry Name="ItemDesc_CellarKey2">Opens the door to the mansion</Entry>
</CATEGORY>
<CATEGORY Name="Inventory">
<Entry Name="ItemName_HallwayKey">Hallway Key</Entry>
<Entry Name="ItemDesc_HallwayKey">Opens the door to the hallway</Entry>
</CATEGORY>
<CATEGORY Name="Inventory">
<Entry Name="ItemName_mansionkey1">Mansion Key</Entry>
<Entry Name="ItemDesc_mansionkey1">Opens a mansion door</Entry>
</CATEGORY>
<CATEGORY Name="Inventory">
<Entry Name="ItemName_mansionkey2">Mansion Key</Entry>
<Entry Name="ItemDesc_mansionkey2">Opens a mansion door</Entry>
</CATEGORY>
<CATEGORY Name="Inventory">
<Entry Name="ItemName_mansionkey3">Mansion Key</Entry>
<Entry Name="ItemDesc_mansionkey3">Opens a mansion door</Entry>
</CATEGORY>
<CATEGORY Name="Inventory">
<Entry Name="ItemName_mansionkey4">Mansion Key</Entry>
<Entry Name="ItemDesc_mansionkey4">Opens a mansion door</Entry>
</CATEGORY>
<CATEGORY Name="Inventory">
<Entry Name="ItemName_mansionkey5">Mansion Key</Entry>
<Entry Name="ItemDesc_mansionkey5">Opens a mansion door</Entry>
</CATEGORY>
<CATEGORY Name="Inventory">
<Entry Name="ItemName_mansionkey6">Mansion Key</Entry>
<Entry Name="ItemDesc_mansionkey6">Opens a mansion door</Entry>
</CATEGORY>
<CATEGORY Name="Journal">
<Entry Name="Note_note1_Name">A Little Information</Entry>
<Entry Name="Note_note1_Text">Day 1[br][br]My name is Martin, I was sent into this old and abandoned mansion to find a golden statue, which is very precious to our village.[br][br]The statue was stolen by some monsters that are said to live in this mansion[br][br]In case I should fail in my quest, I will leave notes during my search for the golden statue.[br][br]Martin</Entry>
</CATEGORY>
<CATEGORY Name="Journal">
<Entry Name="Note_note2_Name">Whats Going On?</Entry>
<Entry Name="Note_note2_Text">Day 2[br][br]Im starting to wonder if there could be more to this than only monsters?[br]Those things that I've seen so far can't be the monsters work, there most be some magic behind it.[br]It seems that my journey may be a little longer than first assumed.[br][br]Martin</Entry>
</CATEGORY>
<CATEGORY Name="Journal">
<Entry Name="Note_note3_Name">The pieces Fall Into Place</Entry>
<Entry Name="Note_note3_Text">Day 3[br][br]My heart is still hammering like hell, after my last encounter with the monsters.[br]Do to my hammering heart, I've used some time to read the notes I got from all the rooms I passed so far, and the pieces is starting to fall into place.[br]It seems that an evil witch has taken over this old mansion, which explains the things I've seen so far.[br]She uses the disappearing monsters and constantly theme shifting of the rooms to confuse any intruder, that enters her domain.[br]I think that I already walked to far inside the mansion, to safe my life.[br][br]Seems like, Im in for a thoug ride.[br][br]Martin</Entry>
</CATEGORY>
<CATEGORY Name="Journal">
<Entry Name="Note_note4_Name">Run</Entry>
<Entry Name="Note_note4_Text">RUN!!!</Entry>
</CATEGORY>
<CATEGORY Name="Journal">
<Entry Name="Note_note5_Name">Enemy confirmed</Entry>
<Entry Name="Note_note5_Text">Day 4[br][br]As I expected, all the constanly theme shifting rooms that I passed so far, was rooms made of magic, and was not a part of the original part of the mansion.[br]The hallway that just existed was the original entrance to the mansion.[br]Altough I do not think that the witch wanted or even could imagine me coming this far.[br][br]Martin</Entry>
</CATEGORY>
</LANGUAGE>

_____________________________________________________________________________________________

01_Stephano.hps file:


////////////////////////////
// Run first time entering map
void OnStart()
{
AddUseItemCallback("", "mansionkey1","mansion3_2","UsedKeyOnDoor",true);
AddUseItemCallback("", "mansionkey2", "mansion3_3", "UsedKeyOnDoor2", true);
AddUseItemCallback("", "mansionkey3", "mansion4", "UsedKeyOnDoor3", true);
AddUseItemCallback("", "mansionKey4", "mansion4_2", "UsedKeyOnDoor4", true);
AddUseItemCallback("", "mansionkey5", "mansion4_3", "UsedKeyOnDoor5", true);
AddUseItemCallback("", "mansionkey6", "mansion5", "UsedKeyOnDoor6", true);
SetEntityPlayerInteractCallback("note5", "ActivateMonster", true);
}

void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion3_2", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion3_2", 0, false);
RemoveItem("mansionkey1");
}

void UsedKeyOnDoor2(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion3_3", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion3_3", 0, false);
RemoveItem("mansionkey2");
}

void UsedKeyOnDoor3(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion4", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion4", 0, false);
RemoveItem("mansionkey3");
}

void UsedKeyOnDoor4(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion4_2", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion4_2", 0, false);
RemoveItem("mansionkey4");
}

void UsedKeyOnDoor5(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion4_3", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion4_3", 0, false);
RemoveItem("mansionkey5");
}

void UsedKeyOnDoor6(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion5", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion5", 0, false);
RemoveItem("mansionkey6");
}

void ActivateMonster(string &in item)
{
SetEntityActive("bro_7", true);
AddEnemyPatrolNode("bro_7", "bro_PathNodeArea_1", 0, "idle");
}

////////////////////////////
// Run when entering map
void OnEnter()
{

}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}



I know it is a long thread, but i hope you can help me
07-06-2012, 04:26 PM
Find


Messages In This Thread
hps scripting and .lang errors? - by Lizard - 07-06-2012, 04:26 PM
RE: hps scripting and .lang errors? - by Lizard - 07-06-2012, 04:59 PM
RE: hps scripting and .lang errors? - by Lizard - 07-06-2012, 05:09 PM
RE: hps scripting and .lang errors? - by Lizard - 07-06-2012, 05:29 PM
RE: hps scripting and .lang errors? - by Adny - 07-06-2012, 05:22 PM
RE: hps scripting and .lang errors? - by Adny - 07-06-2012, 05:39 PM
RE: hps scripting and .lang errors? - by Lizard - 07-06-2012, 05:40 PM
RE: hps scripting and .lang errors? - by Adny - 07-06-2012, 05:47 PM
RE: hps scripting and .lang errors? - by Lizard - 07-06-2012, 05:55 PM



Users browsing this thread: 2 Guest(s)