Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Door Smash
No Author Offline
Posting Freak

Posts: 962
Threads: 10
Joined: Jun 2012
Reputation: 13
#10
RE: Door Smash

(07-07-2012, 05:21 PM)BrooksyFC Wrote: I've put the script in front of the door, but when I move through it, no script activates
I think I forgot to tell you that you need to make a script area(AreaPoundDoorEffect) on the door.

Oh yeah, you should put AddPropImpulse("YourDoorName", -2,0,0,"World"); in the void StartPoundDoor and in the void TimerDoorPound , to make the door move like it's been hit.

[Image: the-cabin-in-the-woods-masked-people.jpg]
(This post was last modified: 07-07-2012, 05:31 PM by No Author.)
07-07-2012, 05:23 PM
Find


Messages In This Thread
Door Smash - by BrooksyFC - 07-05-2012, 10:29 AM
RE: Door Smash - by No Author - 07-05-2012, 10:52 AM
RE: Door Smash - by BrooksyFC - 07-05-2012, 10:56 AM
RE: Door Smash - by No Author - 07-05-2012, 11:13 AM
RE: Door Smash - by BrooksyFC - 07-05-2012, 11:28 AM
RE: Door Smash - by No Author - 07-05-2012, 11:34 AM
RE: Door Smash - by BrooksyFC - 07-07-2012, 05:08 PM
RE: Door Smash - by No Author - 07-07-2012, 05:16 PM
RE: Door Smash - by BrooksyFC - 07-07-2012, 05:21 PM
RE: Door Smash - by No Author - 07-07-2012, 05:23 PM
RE: Door Smash - by BrooksyFC - 07-07-2012, 05:32 PM



Users browsing this thread: 3 Guest(s)