Damascus Rose
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RE: Just finished playing Dear Esther
Absolutely Dear Esther has flaws, but I think this whole thing more of an experiment to see if anyone would really play it, and what the people who do play think about it. The lack of controls is incredibly frustrating but they had a good reason for putting it in, which as somebody said is to focus more on the environment and so that the dialogue doesn't trigger too fast. That's all this game is essentially, the environment and story, gameplay is evidently not it's strong point. It wasn't created to please people who like action and whatnot, it was made for the devoted cult fans, which I think can attribute to the cost being so high. I think they knew it wouldn't get huge sales and therefore upped the price to make up for development costs. And loads of people bought it and loved it.
I myself was in-between for it, I liked the environment and the voice acting, but I was very bothered by the slow walking and lack of controls. The story for me wasn't that good, but the writing was so I enjoyed that as well.
(This post was last modified: 07-11-2012, 07:47 PM by Damascus Rose.)
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07-11-2012, 07:46 PM |
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