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ladder script help
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Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#8
RE: ladder script help

(07-11-2012, 10:16 PM)HoyChampoy Wrote: my mistake Undecided . What i wanted was, if the ladder was high in the air, i wanted the ladder area unactive (so the player couldn't climb it yet. but when the player turned the crank which causes the ladder to come down, i want the ladder area to be active. I already know how to simply deactivate an area, i just want to know how to deactivate it when the crank is at a specific state.

That's what SetEntityConnectionStateChangeCallback is for.

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07-11-2012, 11:13 PM
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Messages In This Thread
ladder script help - by HoyChampoy - 07-11-2012, 03:22 AM
RE: ladder script help - by Your Computer - 07-11-2012, 07:25 AM
RE: ladder script help - by HoyChampoy - 07-11-2012, 08:22 AM
RE: ladder script help - by Your Computer - 07-11-2012, 11:33 AM
RE: ladder script help - by HoyChampoy - 07-11-2012, 09:22 PM
RE: ladder script help - by Your Computer - 07-11-2012, 09:56 PM
RE: ladder script help - by HoyChampoy - 07-11-2012, 10:16 PM
RE: ladder script help - by Your Computer - 07-11-2012, 11:13 PM
RE: ladder script help - by HoyChampoy - 07-12-2012, 12:14 AM
RE: ladder script help - by Your Computer - 07-12-2012, 01:17 AM
RE: ladder script help - by HoyChampoy - 07-12-2012, 01:56 AM



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