Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Script Help Exploding Barrel
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#2
RE: Exploding Barrel

You didn't close off "void func5()" above "void Explode"

void func5()
{
if(GetLocalVarInt("Var1") == 4)
{
SetSwingDoorLocked("button1", false, false);
PlaySoundAtEntity("", "unlock_door.snt", "door1", 0.5f, false);
}
}
(This post was last modified: 07-15-2012, 06:12 AM by Statyk.)
07-15-2012, 06:12 AM
Find


Messages In This Thread
Exploding Barrel - by KingCrimson - 07-15-2012, 06:01 AM
RE: Exploding Barrel - by Statyk - 07-15-2012, 06:12 AM
RE: Exploding Barrel - by KingCrimson - 07-15-2012, 06:56 AM



Users browsing this thread: 1 Guest(s)