(07-15-2012, 10:09 PM)beecake Wrote: SetSwingDoorLocked("asEntity", false, true);
PlaySoundAtEntity("", "unlock_door", "asEntity", 0, false);
RemoveItem("asItem");
you have to specify and object in your world editor. Because i don't think you have objects in your editor called asEntity and asItem.
This will still not solve the problem
Sorry, Im getting confused now. I had them labeled as items in the game but then that guy said to switch them to that so I did and now I need to switch them back. But it didnt work either way before so im still stuck. Im sorry, I wish my question wasnt causing so much trouble but I cant make custom stories until I figure this out.