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Help with enemy noises
Mackiiboy Offline
Member

Posts: 101
Threads: 7
Joined: Jan 2012
Reputation: 11
#4
RE: Help with enemy noises

1. Open a monster entity you want to edit
2. Press Settings -> user defined variables
3. Scroll down till' you find AmbientSound_Idle, AmbientSound_Alert, AmbientSound_Hunt
4. Remove the sounds so nothing is written, leave them blank
5. Save it as a new entity

About the mask over a monster's face, you could attach a billboard to one of the bones in the monster. The billboard-type should be FixedAxis.
(07-24-2012, 06:38 PM)toeripper Wrote: What would I do in the model editor?

Also how do I place a mask or something over the monster's face? Sort of like that one custom map where someone put a nyan cat face on a grunt as well as a troll face. Howtododat?
(This post was last modified: 07-24-2012, 06:55 PM by Mackiiboy.)
07-24-2012, 06:54 PM
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Messages In This Thread
Help with enemy noises - by toeripper - 07-24-2012, 06:07 PM
RE: Help with enemy noises - by SilentStriker - 07-24-2012, 06:22 PM
RE: Help with enemy noises - by toeripper - 07-24-2012, 06:38 PM
RE: Help with enemy noises - by Mackiiboy - 07-24-2012, 06:54 PM
RE: Help with enemy noises - by FlawlessHappiness - 07-24-2012, 10:26 PM



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