ERROR: Expected '('
I tried searching all over for this problem and though many threads were similar, none helped me with my problem.
Here's my error:
FATAL ERROR: Could not load script file 'custom_stories/Collin/maps/firstfloor.hps'!
main (54, 7) : ERR : Expected '('
Here's my code:
void OnStart()
{
AddUseItemCallback("", "basekey_1", "stairdoor", "KeyOnDoor", true);
SetEntityPlayerInteractCallback("basekey_1", "ActivateMonster", true);
SetPlayerLampOil(50.0f);
AddEntityCollideCallback("Player", "script_slam", "func_slam", true, 1);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("stairdoor", false, true);
PlaySoundAtEntity("", "unlock_door", "stairdoor", 0.0f, false);
RemoveItem("basekey_1");
}
void ActivateMonster(string &in item)
{
SetEntityActive("servant_grunt_1", true);
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_12", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 0, "");
}
void DoorLockedPlayer(string &in entity)
{
if(GetSwingDoorLocked("stairdoor") == true)
{
SetMessage("Messages", "basedoorlock", 0);
}
void func_slam (string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("kitchendoor", true, true);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0.0f, false);
PlaySoundAtEntity("", "react_scare", "Player", 0.0f, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0.0f, false);
GiveSanityDamage(5.0f, true);
}
}
void OnEnter()
{
}
void OnLeave()
{
}
I am trying to make an instance where the player steps into an area and a door (kitchendoor) slams shut, startling the player. I really appreciate all you guys do to help us newbies out. I've found most of my problems here, but just can't seem to figure this one out. Thanks.
(This post was last modified: 07-24-2012, 11:09 PM by drujeful.)
|