(07-24-2012, 04:57 PM)PixelHurricane Wrote: There is only one thing I would suggest for this map.
I would use the line of code
AddEnemyPatrolNode(string& asName, string& asNodeName, float afWaitTime, string& asAnimation);
and set the patrol node somewhere in the middle of the spawnroom. (pathnode in the areas category)
This will make the grunt break down all the doors without the need for you to attract him with
noise like I saw in your trailer. also, it works better than ShowEnemyPlayerPosition in the
way that it won't make the chasing sound and makes it possible to hide after it comes through.
Really....i place lots of them in the room.....