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Compiled on Mac; Game crashes on start!
Limit8 Offline
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RE: Compiled on Mac; Game crashes on start!

(07-26-2012, 02:55 AM)Urkle Wrote: Have you tried running it in the debugger to see where it crashes??? That is the best way to determine what is going on.
That's very strange. No SIGABRT's. Nothing. The screen switches its resolution and then the program closes itself. I also added breakpoints for all exceptions but nothing. No messages, no exceptions. I don't know what is going on there Big Grin

Edit:

I'm able to run the SimpleTest program of the OALWrapper but the PhysicsTest of the HPLEngine crashes too.

Edit 2:

It stops working at this line:

mpGraphics->Init(aVars.GetInt("ScreenWidth",1280),
            aVars.GetInt("ScreenHeight",800),
            aVars.GetInt("ScreenBpp",32),
            aVars.GetBool("Fullscreen",true),
            aVars.GetInt("Multisampling",0),
            aVars.GetString("WindowCaption"),
            mpResources);


In the engine in the file "Game.cpp"
(This post was last modified: 07-26-2012, 02:33 PM by Limit8.)
07-26-2012, 03:05 AM
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RE: Compiled on Mac; Game crashes on start! - by Limit8 - 07-26-2012, 03:05 AM



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