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Monster activation newb
zaggnut Offline
Member

Posts: 62
Threads: 2
Joined: Jul 2012
Reputation: 1
#4
RE: Monster activation newb

(07-28-2012, 11:33 PM)Harthex Wrote: void onstart()


void OnStart()
thx for the "professional" help

Big Grin

(07-29-2012, 12:02 AM)beecake Wrote: Good thing to know is:

Monsters do follow pathnodes, even if they aren't in the script.
If you have a lot of pathnodes in every room and corridors, and set the monster to go to 1 specific pathnode then it will pass the closest pathnodes to get to the scripted one Wink
i'll keep that in mind when i am raging @ notepad++

The human race will Bleed, they will serve my
need!
(This post was last modified: 07-29-2012, 01:33 AM by zaggnut.)
07-29-2012, 01:31 AM
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Messages In This Thread
Monster activation newb - by zaggnut - 07-28-2012, 11:31 PM
RE: Monster activation newb - by Kazakarumariou - 07-28-2012, 11:33 PM
RE: Monster activation newb - by zaggnut - 07-29-2012, 01:31 AM



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