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Script Help Picking up an item gets a sound played
KingCrimson Offline
Junior Member

Posts: 45
Threads: 14
Joined: Jul 2012
Reputation: 0
#3
RE: Picking up an item gets a music played

I think it works. But now i get these two errors:

1- "main (42,1): INFO : Compiling void Onpickup(string&in, string&in, int)
2- "main (45,27) : ERR : Expected "(""

Here you've my .hps file's copy:

Quote:////////////////////////////
// Run when the map starts
void OnStart()
{
AddUseItemCallback("", "llave1", "puerta1", "unlock", true);

AddEntityCollideCallback("Player", "paso1", "ActivarArea", true, 1);

AddEntityCollideCallback("Player", "paso2", "Explotar", true, 1);

SetEntityCallbackFunc("linterna", "OnPickup");
}
void ActivarArea(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("paso2", true);
}

void unlock(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(asEntity, false, true);
PlaySoundAtEntity("", "unlock_door", asEntity, 0, false);
RemoveItem(asItem);
}

void Explotar(string &in asParent, string &in asChild, int alState)
{
SetPropHealth("explosive", 0.0f);


PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);


PlaySoundAtEntity("", "react_scare", "Player", 0, false);


PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);


GiveSanityDamage(5.0f, true);
}

void OnPickup(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("agrippa", true);
PlaySoundAtEntity(string& asSoundName, string& girl_scream.snt, string& agrippa, float afFadeTime, bool false);
}

////////////////////////////
// Run when entering map
void OnEnter()
{

}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}

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(This post was last modified: 07-29-2012, 06:29 AM by KingCrimson.)
07-29-2012, 06:13 AM
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RE: Picking up an item gets a music played - by KingCrimson - 07-29-2012, 06:13 AM



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