shadowZgamerZ
Junior Member
Posts: 18
Threads: 3
Joined: Jul 2012
Reputation:
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RE: Some complicated stuff!
I know what he means, i just dont know how to explain. In the first place i didnt say anything about changing or even removing oil meter from gui. Batteries and Lantern oil can use same meter, because i will make i like this, read this carefully. I have an lantern, and now gui represents lantern oil, i delete lantern from innvebtory with scrip, and remove all oil in oilmeter and all oil bottles in inventory. So you dont have anymore nothing connected with oil anymore. You pick up flashlight and use batteries, and that oil meter then presents battery status. Since you had 0 oil when picking flashlight you can consider that oil meter present battery power left. It like you never used oil. So you wont mix up oil and batteries together in oilmeter. Batteries are made as item in model editor as LampOil(whatever it is)! This what i sai work well, but I am asking if there is a way to have flashlight and lantern in same CS, because when installing flashlight you replace animations and other stuff! Dont know how to explain. Iv got to show you that in video or give you a map to show you what i mean!
Project: Another Penumbra Story - Chapter 1 - Deep Underground
Level Editor: 18%, Scripting: 8%, Gameplay: 3 hours or more!
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07-30-2012, 04:35 PM |
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