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Death to main menu
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
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#5
RE: Death to main menu

You could try to force the game to crash and say that's intended, though it won't necessarily take you to the main menu.

For example, call this in the checkpoint callback:

PHP Code: (Select All)
AddEntityCollideCallback("NAME_OF_DOOR""NAME_OF_GRAB_ENTITY""COLLIDE_CALLBACK"false1); 

This should cause the game to crash when called.

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(This post was last modified: 08-03-2012, 01:50 AM by Your Computer.)
08-03-2012, 01:49 AM
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Messages In This Thread
Death to main menu - by HeadyBoy - 08-02-2012, 07:55 PM
RE: Death to main menu - by Apjjm - 08-02-2012, 10:32 PM
RE: Death to main menu - by HeadyBoy - 08-03-2012, 12:15 AM
RE: Death to main menu - by HeadyBoy - 08-03-2012, 01:33 AM
RE: Death to main menu - by Your Computer - 08-03-2012, 01:49 AM



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