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3 books open door script
SilentStriker Offline
Posting Freak

Posts: 950
Threads: 26
Joined: Jul 2011
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#11
RE: 3 books open door script

PlaySoundAtEntity("Book1Sound", "gameplay_tick", "Book1", 0.0f, false);

that is how it should look like

at least that's one of the problems

(This post was last modified: 08-05-2012, 04:01 PM by SilentStriker.)
08-05-2012, 04:01 PM
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Messages In This Thread
3 books open door script - by Lukaboy8 - 08-04-2012, 04:37 PM
RE: 3 books open door script - by EXAWOLT - 08-04-2012, 04:53 PM
RE: 3 books open door script - by Lukaboy8 - 08-04-2012, 04:56 PM
RE: 3 books open door script - by Adny - 08-04-2012, 04:58 PM
RE: 3 books open door script - by EXAWOLT - 08-04-2012, 05:04 PM
RE: 3 books open door script - by Lukaboy8 - 08-05-2012, 12:27 PM
RE: 3 books open door script - by SilentStriker - 08-05-2012, 12:32 PM
RE: 3 books open door script - by Lukaboy8 - 08-05-2012, 12:43 PM
RE: 3 books open door script - by SilentStriker - 08-05-2012, 01:02 PM
RE: 3 books open door script - by Lukaboy8 - 08-05-2012, 03:47 PM
RE: 3 books open door script - by SilentStriker - 08-05-2012, 04:01 PM
RE: 3 books open door script - by Lukaboy8 - 08-05-2012, 04:21 PM



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