Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Texture, Model & Animation Help Newbie Model/Texture Importing To Amnesia Problems
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#7
RE: Newbie Model/Texture Importing To Amnesia Problems

There should be one folder in your custom story folder holding the entity. It should contain your .dae and its diffuse (specular/normal = optional). They should be the only thing in there at this point. if you had to move the texture, you're going to have to re-apply the texture in 3DS Max and re-export the .dae.

Once you have the re-exported table and files in place in your custom story folder, run ModelView. Load the table.dae in there and it should load the model up, as well as the texture. The ModelView will automatically generate a .mat file, as well as a .msh.

There should be one folder in your custom story folder holding the entity. It should contain your .dae and its diffuse (specular/normal = optional). They should be the only thing in there at this point. if you had to move the texture, you're going to have to re-apply the texture in 3DS Max and re-export the .dae.

Once you have the re-exported table and files in place in your custom story folder, run ModelView. Load the table.dae in there and it should load the model up, as well as the texture. The ModelView will automatically generate a .mat file, as well as a .msh.
(This post was last modified: 08-05-2012, 06:01 PM by Statyk.)
08-05-2012, 06:01 PM
Find


Messages In This Thread
RE: Newbie Model/Texture Importing To Amnesia Problems - by Statyk - 08-05-2012, 06:01 PM



Users browsing this thread: 6 Guest(s)