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Texture, Model & Animation Help Newbie Model/Texture Importing To Amnesia Problems
The Shanus Offline
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#8
RE: Newbie Model/Texture Importing To Amnesia Problems

(08-05-2012, 06:01 PM)Statyk Wrote: There should be one folder in your custom story folder holding the entity. It should contain your .dae and its diffuse (specular/normal = optional). They should be the only thing in there at this point. if you had to move the texture, you're going to have to re-apply the texture in 3DS Max and re-export the .dae.

Once you have the re-exported table and files in place in your custom story folder, run ModelView. Load the table.dae in there and it should load the model up, as well as the texture. The ModelView will automatically generate a .mat file, as well as a .msh.

There should be one folder in your custom story folder holding the entity. It should contain your .dae and its diffuse (specular/normal = optional). They should be the only thing in there at this point. if you had to move the texture, you're going to have to re-apply the texture in 3DS Max and re-export the .dae.

Once you have the re-exported table and files in place in your custom story folder, run ModelView. Load the table.dae in there and it should load the model up, as well as the texture. The ModelView will automatically generate a .mat file, as well as a .msh.
So I need more than just the .dae in that folder? Is the diffuse not part of the .dae?

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08-05-2012, 06:12 PM
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RE: Newbie Model/Texture Importing To Amnesia Problems - by The Shanus - 08-05-2012, 06:12 PM



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