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difficulty
Damascus Rose Offline
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#13
RE: difficulty

(08-05-2012, 07:32 PM)the dark side Wrote: i quess i am being a ltittle naieve, remember, although i am eperienced with horror themed shooter (Blood, Doom, Quake, Etc), and Survival horror (Early resident evil (up to Resi 4), classic silent hill (1 2 and 3) etc) im only recent to pure horror... perhaps i need to get some of the old Point and Click horror advantures that inspired Frictional..

as for how a hard mode could be, in my opinion, i say, Increase the speed of the sanity drain, kayo the health regeneration, limit the amoint of laudanum you can carry to half, make laudanum extremly rare to find, and make the lantern burn twice as fast.

why do i want super hard mode?

easy, to me, penumbra and amnesia are very. very good games, great storylines, properly scary, intelligent puzzles, suprisingly good graphics for kickstarter,. etc, in fact they come very close to masterpeice, but, as a died in the wool gamer with memories of Eight Bit, i feel challenge is vital for a game if it is to become a masterpeice, and that is the problem with frictionals games, they lack that last, vital layer of challenge, they come so close to masterpeice it causes physical pain! but, they can never be masterpeices without more challenge. come on, how hard would it be to programme an Optional "super hard" that unlockes when the game has been clocked on standard mode that Kayos the health regen, halves the laudanum, and ups the sanity drain and fuel burn on the lantern. then frictionals games would have the challenge required to become masterpeices, without ruining it for those who dont want a challenge and just want the story as the "challenging" mode is a on completion optional bonus.
It seems no matter how many times people explain why amnesia is not meant as a challenge and therefore a 'super hard' mode is utterly out of place and pointless, you still have your mind set on amnesia somehow requiring this 'challenge' aspect. This kind of game mode simply does not belong in an amnesia game and never will. I'm not being close minded, I'm just saying it how it is. There's a reason they canned the difficulty settings from penumbra. If you want a challenge, play another game, you won't get what you want out of amnesia.

Honestly, the requirements you have for a game to be a masterpiece are very outdated and do not fit with this genre. Challenge does not create a masterpiece.

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(This post was last modified: 08-05-2012, 08:45 PM by Damascus Rose.)
08-05-2012, 08:41 PM
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Messages In This Thread
difficulty - by kursat58 - 08-04-2012, 09:35 AM
RE: difficulty - by Kman - 08-04-2012, 09:53 AM
RE: difficulty - by Damascus Rose - 08-04-2012, 04:11 PM
RE: difficulty - by the dark side - 08-04-2012, 07:49 PM
RE: difficulty - by Kman - 08-04-2012, 08:53 PM
RE: difficulty - by cantremember - 08-04-2012, 07:50 PM
RE: difficulty - by spukrian - 08-04-2012, 09:03 PM
RE: difficulty - by Froge - 08-04-2012, 08:55 PM
RE: difficulty - by failedALIAS - 08-04-2012, 09:05 PM
RE: difficulty - by HateSolstice - 08-04-2012, 09:27 PM
RE: difficulty - by RawkBandMan - 08-04-2012, 10:53 PM
RE: difficulty - by the dark side - 08-05-2012, 07:32 PM
RE: difficulty - by Damascus Rose - 08-05-2012, 08:41 PM
RE: difficulty - by the dark side - 08-05-2012, 09:27 PM
RE: difficulty - by Damascus Rose - 08-05-2012, 09:51 PM
RE: difficulty - by Froge - 08-05-2012, 10:30 PM
RE: difficulty - by HateSolstice - 08-06-2012, 01:34 PM
RE: difficulty - by Damascus Rose - 08-06-2012, 04:16 PM
RE: difficulty - by the dark side - 08-06-2012, 07:24 PM



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