RE: difficulty
ok, so, challenge isnt what the games are about. so, what are they about?, if challenge isnt an acceptable facet in the Horror adventure genre, then what on earth is? explain to me please, in simple terms, remember, Pure horror adventure is rather new to me. its clear that if i want to fit in better here, i need to re-ajust my opinion on masterpeice for the particular genre frictionals games are in. (bare in mind however, i refuse to change the goalposts in any other genre!)
i wouldnt say my opinions on what makes a masterpeice are "outdated" as such, just "old fashioned," because they are Still relevant, sure, challenging games are very, very rare in the current COD-clone, GOW clone, and Burnout clone Flooded HD console lead market, but thats because gaming has once again become obsessed with sales quantity over game quality and is chasing the lowest common denominator, instead of balancing Sustainable Sales with Ultra High Quality, a strategy that will result in another, sadly much needed, industry crash, seeing as the exact same strategy is what killed atari way back when (do people not learn from there mistakes?) bringing old fashioned gaming back to the forefront, i say its not "outdated" because, they still do make the odd challenging game sometimes, its just they are not mainstream at the moment. it will only be "outdated" when they stop making challenging games entirely, and when that happens, then there will be not point in even making games as far as i am concerned. and that may not happen thankfully, as ive noticed games with throwback gameplay are starting to get popular again. even amnesia and penumbra apply to the "throwback" ressurection actually, as they do throw back to the old Point and Click era in some ways.
just dont forget, its apathy, or even hatred, towards challenge wich is what has given us call of duty and co and burnout and co, a system of "lowest common denominator" focussed "tutorials" that will destroy the games industry again, just like it did in '83.
perhaps it isnt welcome in horror adventure, and it is the wrong genre for challenge, fine. but, the apathy and hatred towards challenge in other genres has got to stop.
hmm, perhaps im just letting my hatred of over casual mainstream HD console "clone" crud boil over and cloud my judgement on frictionals products?
i wonder, could some people, myself, googolplex and the OP included, by accidently subconcioulsy applying "first person shooter" rules (hence the calls for more difficulty) to the games because of the free roaming first person gameplay, when we should really be applying "point and click adventure" (always about immersion) rules? if so, im sorry, my brain is easilly confused, so it stands a chance i have gone and accidently applied "FPS" rules when i should have applied "PNCA" rules instead....
(This post was last modified: 08-05-2012, 09:39 PM by the dark side.)
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