(08-06-2012, 04:15 AM)Acies Wrote: The modelview does have a log, which for me is saved in the root folder of amnesia. Check it to see if any errors show when opening the .dae. ".Ent" files are not required, they tell the engine wheter the model have physics or not.
Checklist for crashes:
1) Is the model Triangulated?
2) Is the image file (the texture) named the same name as the one assigned in the modeling program?
3) Any bones in the model may cause crashes.
The first one, I didn't know of. I guess from what you're saying it has to be Triangulated, so I'll see about doing that. (If I can't find out how I'll have to ask one of you I'm afraid p: ) For number 2, I'm not sure how it could not be the same name, as it is the same file? And I haven't used any bones, no clue I had to! But thanks for your answer, I'll try it again now. I haven't found any tutorials, or easily followable ones regarding getting models from 3ds Max into Amnesia, so excuse my perpetual questioning, if you will.