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difficulty
HateSolstice Offline
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Joined: Jul 2012
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#17
RE: difficulty

Wanting a difficult or challenge isn't a bad thing, Damascus. And offering such an option wouldn't hurt the game any. I just don't see how it would work. As Dark Side suggested, increased sanity drain and nixed health regen would be a good start, but I don't really think that would increase difficulty all that much considering you can get through the game without ever actually increasing your sanity level, and it's hard enough to get killed unless you're a bumbling moron.

I dunno, I just don't see a challenge mode working in a horror-adventure game like this.
(This post was last modified: 08-06-2012, 01:34 PM by HateSolstice.)
08-06-2012, 01:34 PM
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Messages In This Thread
difficulty - by kursat58 - 08-04-2012, 09:35 AM
RE: difficulty - by Kman - 08-04-2012, 09:53 AM
RE: difficulty - by Damascus Rose - 08-04-2012, 04:11 PM
RE: difficulty - by the dark side - 08-04-2012, 07:49 PM
RE: difficulty - by Kman - 08-04-2012, 08:53 PM
RE: difficulty - by cantremember - 08-04-2012, 07:50 PM
RE: difficulty - by spukrian - 08-04-2012, 09:03 PM
RE: difficulty - by Froge - 08-04-2012, 08:55 PM
RE: difficulty - by failedALIAS - 08-04-2012, 09:05 PM
RE: difficulty - by HateSolstice - 08-04-2012, 09:27 PM
RE: difficulty - by RawkBandMan - 08-04-2012, 10:53 PM
RE: difficulty - by the dark side - 08-05-2012, 07:32 PM
RE: difficulty - by Damascus Rose - 08-05-2012, 08:41 PM
RE: difficulty - by the dark side - 08-05-2012, 09:27 PM
RE: difficulty - by Damascus Rose - 08-05-2012, 09:51 PM
RE: difficulty - by Froge - 08-05-2012, 10:30 PM
RE: difficulty - by HateSolstice - 08-06-2012, 01:34 PM
RE: difficulty - by Damascus Rose - 08-06-2012, 04:16 PM
RE: difficulty - by the dark side - 08-06-2012, 07:24 PM



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