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How do I use void ChangeMap? [SOLVED]
Adny Offline
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Posts: 1,766
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#2
RE: How do I use void ChangeMap?

That is very possible! Use an entity collide callback with the name of the area, then inside the function, use the change map command. If done properly, it should look something like this:

void OnStart()
{
AddEntityCollideCallback("Player", "NAME_OF_AREA", "FUNC", 1, true);
}

void FUNC(string &in asParent, string &in asChild, int alState)
{
ChangeMap("NAME_OF_MAP.map", "NAME_OF_PLAYER_START_AREA", "", "");
}

Hope that helped.

I rate it 3 memes.
08-07-2012, 03:05 AM
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Messages In This Thread
How do I use void ChangeMap? [SOLVED] - by Melvin - 08-07-2012, 02:59 AM
RE: How do I use void ChangeMap? - by Adny - 08-07-2012, 03:05 AM
RE: How do I use void ChangeMap? - by Melvin - 08-07-2012, 03:17 AM
RE: How do I use void ChangeMap? - by Melvin - 08-07-2012, 03:38 AM
RE: How do I use void ChangeMap? - by Adny - 08-07-2012, 03:41 AM
RE: How do I use void ChangeMap? - by Melvin - 08-07-2012, 03:49 AM



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