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Teleport the player when he collides an area
lolmaster Offline
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Posts: 170
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Joined: Jul 2012
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#5
RE: Teleport the player when he collides an area

There are lots of ways to incorporate ChangeMap.

AddTimer(string& asName, float afTime, string& asFunction);

SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction);

AddEntityCollideCallback(string& asParentName, string& asChildName, string& asFunction, bool abDeleteOnCollide, int alStates);


(This post was last modified: 08-07-2012, 03:45 AM by lolmaster.)
08-07-2012, 03:41 AM
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RE: Teleport the player when he collides an area - by lolmaster - 08-07-2012, 03:41 AM



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