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Small questions in development
Omyn Offline
Junior Member

Posts: 13
Threads: 2
Joined: Jul 2012
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#6
RE: Small questions in development

(08-07-2012, 07:34 PM)Cheynise Wrote:
(08-07-2012, 07:25 PM)palistov Wrote: Haha that's why I didn't want to be an artist Smile

Angelcode is really easy to learn. If any of your guys know C++ they'll get the hang of Angelcode easily. Besides, the engine functions are what you'll need to learn most, and learning to use them in creative ways is how you make the cool game mechanics in Amnesia.
Angry May you suffer with sleepless nights as I have suffered these few nights.


Well, if that's the case, hopefully it'll be easy for them (don't want to make them do the impossible). And thanks for pointing out the engine functions. Hopefully some of the puzzle ideas I am thinking of can be made (simple but still challenging)

3DS Max does have limitations with importing. You need to resize/rescale the model a million times before it is perfectly the same as before. Once you import it into the model editor the size, pivot point, and scale of it gets all messed up. I heard this problem doesn't occur with Maya. Also, from what I'm told, you can not import animations from 3DS Max into HLP2 either. I put up with these problems because I use 3DS Max as my primary 3D software.

Care to share any of your past works?
08-08-2012, 01:58 AM
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Messages In This Thread
Small questions in development - by Cheynise - 08-07-2012, 06:49 PM
RE: Small questions in development - by palistov - 08-07-2012, 07:01 PM
RE: Small questions in development - by Cheynise - 08-07-2012, 07:16 PM
RE: Small questions in development - by palistov - 08-07-2012, 07:25 PM
RE: Small questions in development - by Cheynise - 08-07-2012, 07:34 PM
RE: Small questions in development - by Omyn - 08-08-2012, 01:58 AM



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