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Deus Ex
Bridge Offline
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#5
RE: Deus Ex

@andyrockin123:

Actually it's possible to ghost that final section and I actually did. I almost got the Foxiest of the Hounds achievement (playing on Steam) but one of the robots in the final boss battle saw me and I just said who cares. So, it's possible and not too difficult to do all of the main missions without being seen, though it takes a lot of reloads.

@the dark side:

I just don't understand how you can say it's a CoD clone. 1. The protagonist is more machine than human so regenerating health is not far fetched at all.

2. I don't remember there being a two gun limit… pretty sure you can carry as much as your inventory space allows and assign any number of guns to the numerical hotkeys. I hoarded guns all of the time to sell for cash.

3. Control hints are useful dude. I don't want to spend unnecessary time looking at the bindings (though I usually do) just to learn the controls when it can be made part of the game. I don't understand why you think control hints make it worse, just because you prefer to figure it out for yourself? Then disable the hints and the problem is solved.

4. There are no quicktime events. Are you talking about pressing Q to kill and holding Q to knock out? That's a contextual control prompt, not a quicktime event.

5. What is an "Aim Down Site"?

And I don't want to comment on the others. The "bloody screen effect" is an artistic choice and it has been used in many games both mainstream and underground. I don't see how that makes it a CoD clone… Also you do know that most buildings do have corridors, right? I didn't find that all of the areas (or even most of them) just consisted of corridors; the architecture was quite well done I thought. Plus, you can almost spend the entire game in the vents if you choose so that point is moot.

Anyway, even if all of the things you mentioned are flaws you cannot forget its strong points:

1. Good story.
2. Great, believable voice acting and dynamic dialogue.
3. Smooth controls and satisfying stealth gameplay.
4. Great score.
5. Good level design (in my opinion) and cool art direction.

I thought the gameplay was definitely misguided in some areas, but I consider this game great for these reasons. It's one of the deepest games made in recent years and definitely packs more of an emotional punch than the original Deus Ex that was laughably convoluted (though interesting) with stiff performances. I think the problem is that you just assumed it was going to be a CoD clone and played it like that, instead of exploring all of the many possible options.
08-10-2012, 09:18 PM
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Messages In This Thread
Deus Ex - by spukrian - 08-10-2012, 07:01 PM
RE: Deus Ex - by JMFStorm - 08-10-2012, 07:04 PM
RE: Deus Ex - by Adny - 08-10-2012, 07:12 PM
RE: Deus Ex - by the dark side - 08-10-2012, 07:19 PM
RE: Deus Ex - by Bridge - 08-10-2012, 09:18 PM
RE: Deus Ex - by spukrian - 08-11-2012, 10:56 AM
RE: Deus Ex - by Bridge - 08-11-2012, 10:38 PM
RE: Deus Ex - by spukrian - 08-12-2012, 09:49 AM
RE: Deus Ex - by the dark side - 08-27-2012, 08:07 PM
RE: Deus Ex - by Bridge - 08-27-2012, 10:59 PM
RE: Deus Ex - by spukrian - 08-29-2012, 07:07 PM
RE: Deus Ex - by the dark side - 08-28-2012, 07:34 PM
RE: Deus Ex - by Kman - 08-28-2012, 09:19 PM
RE: Deus Ex - by the dark side - 08-28-2012, 09:38 PM
RE: Deus Ex - by Bridge - 08-29-2012, 04:19 PM
RE: Deus Ex - by the dark side - 08-29-2012, 07:22 PM
RE: Deus Ex - by spukrian - 08-29-2012, 07:30 PM
RE: Deus Ex - by the dark side - 08-29-2012, 08:02 PM



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