Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Deus Ex
spukrian Offline
Senior Member

Posts: 577
Threads: 19
Joined: Feb 2008
Reputation: 5
#6
RE: Deus Ex

(08-10-2012, 07:19 PM)the dark side Wrote: Deus Ex 1 is for me, a game that shows were i think the First person Shooter Should have gone, Combining the sort of gunplay and challenge that makes games like DOOM, Quake, and Serious Sam Great
The gunplay in Deus Ex is quite different to that in Doom & Quake (haven't played Serious Sam). The system in Deus Ex is skillbased, I'll return to this later in the post...

(08-10-2012, 07:19 PM)the dark side Wrote: on the small matter of Invisible war vs Human Revolution, i, and im the odd one out, actually prefer invisible war. due to the fact it retained a very old school First Person shooter experience with medpacks, unlimited armouries, Zoom Aim, fixed hairs, Etc,
Some of the design decisions in Invisible War was good. Limiting inventory meant you couldn't carry around everything you wanted, you had to limit your arsenal. The same with the nanotech augmentations, having less slots meant you actually had to choose between two good augmentations (instead of like in Deus Ex, where you can take all the good augs and throw away the bad ones). About the crosshairs, see below...

(08-10-2012, 07:19 PM)the dark side Wrote: expanding crosshairs
Ok, you mention this a couple of times. I thought I understood what you meant but apparently I didn't.

What do you mean by "expanding crosshairs"? I haven't played Human Revolution, and I haven't played any CoD either, that's why I want to know. In the other thread you called them "Dynamic Scaling crosshairs".

What I like to say is that while Invisible War did have fixed crosshairs, Deus Ex didn't really. In Deus Ex accuracy is based on skill, the crosshair reflects this. It is harder to aim while moving, the crosshair also reflects this. I would call that "dynamic" and the crosshair does "expand" when you run.

(08-10-2012, 09:18 PM)Bridge Wrote: definitely packs more of an emotional punch than the original Deus Ex that was laughably convoluted (though interesting) with stiff performances.
Ok, some voice acting in Deus Ex isn't all that stellar, but please elaborate what you mean by laughably convoluted?

Stand for something
or
Fall for anything
08-11-2012, 10:56 AM
Find


Messages In This Thread
Deus Ex - by spukrian - 08-10-2012, 07:01 PM
RE: Deus Ex - by JMFStorm - 08-10-2012, 07:04 PM
RE: Deus Ex - by Adny - 08-10-2012, 07:12 PM
RE: Deus Ex - by the dark side - 08-10-2012, 07:19 PM
RE: Deus Ex - by Bridge - 08-10-2012, 09:18 PM
RE: Deus Ex - by spukrian - 08-11-2012, 10:56 AM
RE: Deus Ex - by Bridge - 08-11-2012, 10:38 PM
RE: Deus Ex - by spukrian - 08-12-2012, 09:49 AM
RE: Deus Ex - by the dark side - 08-27-2012, 08:07 PM
RE: Deus Ex - by Bridge - 08-27-2012, 10:59 PM
RE: Deus Ex - by spukrian - 08-29-2012, 07:07 PM
RE: Deus Ex - by the dark side - 08-28-2012, 07:34 PM
RE: Deus Ex - by Kman - 08-28-2012, 09:19 PM
RE: Deus Ex - by the dark side - 08-28-2012, 09:38 PM
RE: Deus Ex - by Bridge - 08-29-2012, 04:19 PM
RE: Deus Ex - by the dark side - 08-29-2012, 07:22 PM
RE: Deus Ex - by spukrian - 08-29-2012, 07:30 PM
RE: Deus Ex - by the dark side - 08-29-2012, 08:02 PM



Users browsing this thread: 4 Guest(s)