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No Matching signatures
Lizard Offline
Member

Posts: 174
Threads: 23
Joined: Jul 2012
Reputation: 5
#3
RE: No Matching signatures

move void func02 to the other .hps


Void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_1", "statue", true, 1);
SetLocalVarInt("suitorelement", 0);
}

void statue(string &in asParent, string &in asChild, int alState)
{
AddLocalVarInt("suitorelement", 1);
Func02();
SetEntityActive("enemy_suitor_2", true);
}


void Func02()
{
if (GetLocalVarInt("suitorelement") == 1)
{
SetEntityActive("nota5", true);
}
}

CURRENT PROJECT:
A Fathers Secret == Just started
(This post was last modified: 08-12-2012, 10:42 AM by Lizard.)
08-12-2012, 10:42 AM
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Messages In This Thread
No Matching signatures - by Lake - 08-12-2012, 10:34 AM
RE: No Matching signatures - by palistov - 08-12-2012, 10:39 AM
RE: No Matching signatures - by Lizard - 08-12-2012, 10:42 AM
RE: No Matching signatures - by Lake - 08-12-2012, 11:00 AM
RE: No Matching signatures - by Lizard - 08-12-2012, 11:11 AM
RE: No Matching signatures - by Lake - 08-12-2012, 11:14 AM
RE: No Matching signatures - by Lizard - 08-12-2012, 11:15 AM
RE: No Matching signatures - by Lake - 08-12-2012, 11:19 AM
RE: No Matching signatures - by Lizard - 08-12-2012, 11:22 AM



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