Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Texture, Model & Animation Help (semi-solved) Overlapping Faces on a Model? (Alpha Texture Issue)
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#7
RE: Overlapping Faces on a Model? (Alpha Texture Issue)

(08-12-2012, 09:09 AM)Your Computer Wrote:
(08-12-2012, 05:55 AM)Statyk Wrote: Am I going to have to suffer with making the texture a soliddiffuse?

Why would you suffer from that? There's a reason why soliddiffuse lets you choose Alpha. Use it.
The problem with that is that Soliddiffuse only allows for solid textures, or no texture at all. With soliddiffuse, there is no in-between. I want the model slightly translucent, not solid or missing. I tried AlphaDissolveFilter and I can see through the holes, as well, The textures in front show up without flickering faces behind them.. The issue with this is that the model is not partially translucent. Close, but no cigar. I know how the materials work. I'm not that stupid.
(This post was last modified: 08-12-2012, 03:49 PM by Statyk.)
08-12-2012, 03:11 PM
Find


Messages In This Thread
RE: Overlapping Faces on a Model? (Alpha Texture Issue) - by Statyk - 08-12-2012, 03:11 PM



Users browsing this thread: 4 Guest(s)